AI Insights · Timothy · July 2022
Top 5 Third Person Games in Saudi Arabia - Q2 2022 Performance
Discover the performance trends of the top 5 third person games in Saudi Arabia during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 saw significant trends in the performance of the top 5 third person games on a unified platform in Saudi Arabia. Here's an overview of how these popular titles fared in terms of weekly downloads, revenue, and active users.
PUBG MOBILE from Tencent Mobile International Limited experienced a fluctuating trend in weekly revenue, peaking at around $881K in late April and ending the quarter at approximately $750K. Weekly downloads saw a peak at 48K in early April, with a slight dip to 36K by the end of May, before recovering to 44K in late June. Active users started at 1.35M in late March, experienced a decline to 963K by early June, and slightly recovered to 1.05M by the end of the quarter.
Free Fire: 7th Anniversary by Garena International I Private Limited showed a steady revenue trend, peaking at about $174K in late April and ending the quarter at $158K. Weekly downloads fluctuated around the 40K mark, peaking at 51K in late April and closing the quarter at 42K. The game maintained a relatively stable active user base, hovering around 1.6M throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a varied revenue pattern, starting at $143K in late March, dropping to $19K by mid-May, and closing at $49K in late June. Weekly downloads showed an upward trend, starting at 7K in late March and peaking at 13K by the end of June. Active users remained fairly stable, starting at 153K and ending the quarter at 139K.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. experienced modest revenue, peaking at $67K in late April before declining to around $24K by the end of June. Downloads remained steady, averaging around 10K per week, with a slight peak at 12K in late April. Weekly active users were stable, starting at 76K in late March and ending at 81K by the end of June.
Tennis Clash: Sports Stars Game from Wildlife Studios showed a gradual increase in weekly revenue, peaking at $23K by the end of May and stabilizing around $14K towards the end of June. Downloads saw a significant rise, starting at 8K in late March and peaking at 19K in early June. Active users showed a consistent increase, starting at 83K in late March and rising to 114K by mid-June, before slightly dropping to 102K by the end of the quarter.
These insights, provided by Sensor Tower, highlight the dynamic nature of the gaming market in Saudi Arabia. For more detailed analytics and data, visit Sensor Tower.